I experienced some strange behavior with this site. A web site about "Holy Bible" with ads shows up instead of the blog.
Another person experienced the same behavior. It seems to be gone now. I would like to be informed if someone else experiences the same.
Thanks.
Showing posts with label Disease. Show all posts
Showing posts with label Disease. Show all posts
Wednesday, February 28, 2007
Request for Aid
Disease needs aid from a person that has knowledge about DSP and implementing it in Reaktor Core.
If you think you can be helpful, please leave a comment with means to reach you or send an e-mail.
Thanks in advance.
If you think you can be helpful, please leave a comment with means to reach you or send an e-mail.
Thanks in advance.
Thursday, February 8, 2007
Snapshot Errors in Disease v0.6B
Snapshot errors in version 0.6B originated from internal wireless connection problems. Reaktor allows each snapshot to have its own setting for wireless connections. After working on an oscilliator, deleting and re-duplicating an oscilliator (to apply the changes to other ones quickly) severes wireless connections.
The connections for the test patch work, but for the ones that come from 0.51B do not.
The problem is in OSC mix module, before the filter unit. If you have the knowledge, you can fix it.
The next version will have the presets revised and fixed.
This is the reason that Disease does not have any snapshots. With every new function, presets become obsolete. There will not be a snapshot bank until the first release, except a few test presets.
With the comprehensive interface, you can design sounds easily.
The connections for the test patch work, but for the ones that come from 0.51B do not.
The problem is in OSC mix module, before the filter unit. If you have the knowledge, you can fix it.
The next version will have the presets revised and fixed.
This is the reason that Disease does not have any snapshots. With every new function, presets become obsolete. There will not be a snapshot bank until the first release, except a few test presets.
With the comprehensive interface, you can design sounds easily.
Saturday, February 3, 2007
Feedback Response
I thank you all for the feedback I have received since the first release of Disease, be it negative or positive.
Please inform me before distributing Disease out of this site so that I can keep track of it. And please inform and give credit if you plan to use parts of Disease in your own instrument.
If you think some parts of Disease can be done in a better and/or faster way, I am open to suggestions and information via e-mail. Bear the mission of Disease in mind before you send e-mail. It aims to emulate hypersaw and supersaw sounds only, not the synthesizers themselves.
You can find the e-mail address in "Release Notes" of any Disease release.
Disease still uses too much CPU and lacks snapshots. It is still in its beta stages and lacks many features. These problems will be fixed in future.
Please inform me before distributing Disease out of this site so that I can keep track of it. And please inform and give credit if you plan to use parts of Disease in your own instrument.
If you think some parts of Disease can be done in a better and/or faster way, I am open to suggestions and information via e-mail. Bear the mission of Disease in mind before you send e-mail. It aims to emulate hypersaw and supersaw sounds only, not the synthesizers themselves.
You can find the e-mail address in "Release Notes" of any Disease release.
Disease still uses too much CPU and lacks snapshots. It is still in its beta stages and lacks many features. These problems will be fixed in future.
Friday, January 12, 2007
Hello World.
Let me introduce myself. I am a man with a scientist's mind. That is all you need to know, because what I will do must stay as anonymous.
I have a mission.
To produce electronic dance music, you have to invest a good amount of cash on hardware equipment. No matter good software is, it uses too much CPU to emulate analogue sounds that hardware create. And those which don't emulate hardware sound too crisp and thin for good productions.
This may not be a problem for those who are into drum and bass and that kind of out-of-boundaries music. But people who try to make dance, trance and their subgenres are limited, and required spending lots of cash on overpriced hardware.
Then, here comes the paradox:
To make professional music, you need good hardware; to get good hardware, you need money.
To earn money, you need to make professional music; you make professional music, you need good hardware. -The Scientist
There are many analogue emulated plugins out there. But there are no emulations for the famous (and infamous) hypersaw and supersaw (except Superwave bundle).
My mission is to provide you with these typical sounds.
The closest way to get to result is using Native Instruments' Reaktor. I am building up an instrument named, Disease. It will only include what you need to get for good hypersaw/supersaw leads.
I was planning to open up this blog earlier, but some problems occured while registration process, so it was delayed.
This means, some parts of the instrument, Disease, is completed.
I am going to approach this from a point of view of a scientist. I will collect information, form a hypothesis and make experiments.
I need support for this project. Searching the world wide web did not help sometimes, like finding a raw hypersaw or supersaw oscilliator output. That is strange, noone posted any raw demos of hypersaw and supersaw oscilliators.
What I need is here:
1. Raw hypersaw output. Not detuned, slightly detuned, and standardly detuned. This will be used for examination and for an alternative.
2. Raw supersaw output. Not detuned, slightly detuned, and standardly detuned.
3. Technical information that you can share.
4. Hints of original research. Ex-Access employees, ex-Roland employees... All are welcome. Anonymously and freedom of speech is the key to success.
Now, onto the basic information we have.
1. Hypersaw uses only 1 voice for 9 saws.
2. There is some rumor about comb filtering in supersaw sound. (I have tried this, but I couldn't use the filter efficiently. Need more info and a better algorithm)
3. DSP chips are as not powerful as our CPUs. So, to achieve nearly 80 voices, there may be a dirty trick going on. This supports the second data.
This data pool will grow with the bits of information you share. Then I will form a hypothesis and work on that.
I hope I can aid the community.
I have a mission.
To produce electronic dance music, you have to invest a good amount of cash on hardware equipment. No matter good software is, it uses too much CPU to emulate analogue sounds that hardware create. And those which don't emulate hardware sound too crisp and thin for good productions.
This may not be a problem for those who are into drum and bass and that kind of out-of-boundaries music. But people who try to make dance, trance and their subgenres are limited, and required spending lots of cash on overpriced hardware.
Then, here comes the paradox:
To make professional music, you need good hardware; to get good hardware, you need money.
To earn money, you need to make professional music; you make professional music, you need good hardware. -The Scientist
There are many analogue emulated plugins out there. But there are no emulations for the famous (and infamous) hypersaw and supersaw (except Superwave bundle).
My mission is to provide you with these typical sounds.
The closest way to get to result is using Native Instruments' Reaktor. I am building up an instrument named, Disease. It will only include what you need to get for good hypersaw/supersaw leads.
I was planning to open up this blog earlier, but some problems occured while registration process, so it was delayed.
This means, some parts of the instrument, Disease, is completed.
I am going to approach this from a point of view of a scientist. I will collect information, form a hypothesis and make experiments.
I need support for this project. Searching the world wide web did not help sometimes, like finding a raw hypersaw or supersaw oscilliator output. That is strange, noone posted any raw demos of hypersaw and supersaw oscilliators.
What I need is here:
1. Raw hypersaw output. Not detuned, slightly detuned, and standardly detuned. This will be used for examination and for an alternative.
2. Raw supersaw output. Not detuned, slightly detuned, and standardly detuned.
3. Technical information that you can share.
4. Hints of original research. Ex-Access employees, ex-Roland employees... All are welcome. Anonymously and freedom of speech is the key to success.
Now, onto the basic information we have.
1. Hypersaw uses only 1 voice for 9 saws.
2. There is some rumor about comb filtering in supersaw sound. (I have tried this, but I couldn't use the filter efficiently. Need more info and a better algorithm)
3. DSP chips are as not powerful as our CPUs. So, to achieve nearly 80 voices, there may be a dirty trick going on. This supports the second data.
This data pool will grow with the bits of information you share. Then I will form a hypothesis and work on that.
I hope I can aid the community.
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