Let me introduce myself. I am a man with a scientist's mind. That is all you need to know, because what I will do must stay as anonymous.
I have a mission.
To produce electronic dance music, you have to invest a good amount of cash on hardware equipment. No matter good software is, it uses too much CPU to emulate analogue sounds that hardware create. And those which don't emulate hardware sound too crisp and thin for good productions.
This may not be a problem for those who are into drum and bass and that kind of out-of-boundaries music. But people who try to make dance, trance and their subgenres are limited, and required spending lots of cash on overpriced hardware.
Then, here comes the paradox:
To make professional music, you need good hardware; to get good hardware, you need money.
To earn money, you need to make professional music; you make professional music, you need good hardware. -The Scientist
There are many analogue emulated plugins out there. But there are no emulations for the famous (and infamous) hypersaw and supersaw (except Superwave bundle).
My mission is to provide you with these typical sounds.
The closest way to get to result is using Native Instruments' Reaktor. I am building up an instrument named, Disease. It will only include what you need to get for good hypersaw/supersaw leads.
I was planning to open up this blog earlier, but some problems occured while registration process, so it was delayed.
This means, some parts of the instrument, Disease, is completed.
I am going to approach this from a point of view of a scientist. I will collect information, form a hypothesis and make experiments.
I need support for this project. Searching the world wide web did not help sometimes, like finding a raw hypersaw or supersaw oscilliator output. That is strange, noone posted any raw demos of hypersaw and supersaw oscilliators.
What I need is here:
1. Raw hypersaw output. Not detuned, slightly detuned, and standardly detuned. This will be used for examination and for an alternative.
2. Raw supersaw output. Not detuned, slightly detuned, and standardly detuned.
3. Technical information that you can share.
4. Hints of original research. Ex-Access employees, ex-Roland employees... All are welcome. Anonymously and freedom of speech is the key to success.
Now, onto the basic information we have.
1. Hypersaw uses only 1 voice for 9 saws.
2. There is some rumor about comb filtering in supersaw sound. (I have tried this, but I couldn't use the filter efficiently. Need more info and a better algorithm)
3. DSP chips are as not powerful as our CPUs. So, to achieve nearly 80 voices, there may be a dirty trick going on. This supports the second data.
This data pool will grow with the bits of information you share. Then I will form a hypothesis and work on that.
I hope I can aid the community.
Friday, January 12, 2007
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